Every Outfit We've Spotted in GTA 6 Footage So Far

A breakdown of the clothing and fashion visible on characters in GTA 6 trailers — what it tells us about customization and Rockstar's attention to detail.

Lucia’s crop top. That’s the image that launched a thousand Reddit threads, and yeah, I get it — but there’s actually a lot more going on with the clothing in these trailers than people are giving credit for.

What Lucia’s Wearing

Across both trailers, Lucia appears in at least five distinct outfits. The white crop top and jeans from the first trailer’s iconic shot. A darker tank top during what looks like a robbery scene. Something that might be a mechanic’s jumpsuit — hard to tell, it’s a quick cut around 1:08. A bikini top in the beach sequence. And what appears to be a more dressed-up look in the nightclub footage.

Five outfits across two trailers doesn’t sound like much. But remember — Rockstar deliberately shows different looks to signal that customization exists without spoiling the full system. They did the same thing with Arthur’s outfits in RDR2 marketing.

Fabric Actually Moves Now

Okay here’s the thing that got me. Around 0:55 in the first trailer, there’s a shot of someone — might be Lucia, might be an NPC — running, and their loose shirt is actually billowing. Not in a pre-baked animation way. It’s reacting to movement direction and speed. The hem lifts when they accelerate. The sleeves flutter.

This is cloth simulation. Real-time cloth sim on character clothing in an open-world game. RDR2 had some of this on Arthur’s coat, but it was limited. What I’m seeing here looks like it’s applied to a much wider range of garments.

NPC Fashion — The Unsung Hero

Forget the protagonists for a second. Look at the background characters. The beach scene alone has people in board shorts, sundresses, one-piece swimsuits, Hawaiian shirts, compression gear, and — I swear — someone in a full business suit walking along the boardwalk like they’re late for a meeting. In Florida. Classic.

The variety is genuinely impressive. I haven’t spotted any obvious repeated outfits on NPCs in the same scene, which was a constant issue in GTA V where you’d see the same jogger model three times on one block.

Material Rendering

Different fabrics look different. That sounds obvious but it’s not — most games render everything with roughly the same shader. Denim looks like denim here. The sheen on a silk shirt in the nightclub scene catches light differently than a cotton tee. Leather jackets have that slightly waxy quality. This is probably a material-based rendering system where each clothing item has its own surface properties.

I’m nerding out about fabric shaders. I know. But that’s a whole other conversation.

What It Means for Customization

GTA V’s clothing system was decent — lots of options, layering, accessories. RDR2 expanded it with wear-and-tear, weather-appropriate clothing bonuses, and the ability to roll sleeves or tuck pants. If Rockstar follows that progression, GTA 6 should have the deepest clothing system in the series.

The modern Vice City setting helps too. Miami fashion is its own beast — loud colors, designer brands (or parodies of them), streetwear, beach gear, club outfits. The variety practically designs itself. I’d be genuinely shocked if there aren’t at least a couple hundred clothing items in the base game.

But will any of it matter for gameplay beyond aesthetics? That’s the question Rockstar hasn’t answered. Maybe certain outfits affect NPC reactions, or help you blend in during missions. Maybe it’s purely cosmetic. Either way — the stuff they’ve shown looks damn good.

Pros

  • Clothing variety suggests deep customization options
  • Fabric physics and material rendering look incredible
  • Outfits match the modern Vice City aesthetic perfectly
  • NPCs show just as much clothing variety as protagonists

Cons

  • No confirmation of how customization works in gameplay
  • Some outfits only visible in low-resolution background shots